Class Guides Necromancer_Featured

Published on January 30th, 2013 | by The Gamer

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Guild Wars 2 Necromancer Guide

               This is a basic introductory guide to the Necromancer.  The Necromancer is pretty much defined and distinguished if not by his dark and introspective nature, by the fact that he summons the dead to do his bidding.  You know, just a small minor quirk.  He is a quaint character for many MMO players, and has been in a number of MMO’s throughout the last decade.  If You’ve ever played the game Overlord, you’ve already got a glimpse of what it’s like to be a Necromancer.  The Necromancer oversees and controls an army of undead minions, and then he summons them to do whatever he pleases, in this case, kill other Guild Wars 2 players.  Aside from summoning your fallen minions to ensure that your armies stay at full-strength and ensuring the appropriate buffs are cast, in order to be effective with the Necromancer in GW2, you’ll need to master the Necromancer’s unique character skill; death shroud. human-necromancer_wide

                The Death Shroud is a state that the Necromancer is able to enter after accumulating life-force, measured by a bar located above your hotkeys.  Once this bar is full, you can activate the class defining Death-shroud ability. The Death Shroud buffs up your Necromancer significantly, providing a secondary set of hit-points.  The death shroud literally doubles the Necromancers HP and also temporarily grants the Necromancer more powerful abilities.  Most of your equipment choices should be focused on buffing your Necromancers death shroud ability. Here’s the basic layout of where the DeathShroud Ability Is:

DeathShroudAbility

            Before i get into this guide, i want to point out that it will pay off to get a guide such as the Guild Wars 2 Domination Guide (Check it out Here). It will give you a VERY comprehensive and great guide to all the GW2 Classes, as well as the best builds and strategies to PvE, PvP, and Gameplay (Including Everything else in-between)

Back to this guide;

The Necromancer makes heavy use of DOT to weaken and slow their foes over time, rather than focusing on direct damage attacks.  These DOT attacks weaken the Necromancers opponents giving his minions, which are already difficult to contend with, a far easier time.

Necromancer Trait Lines

At level 11, you will begin earning Trait Points (1 per level for a total of 70 at level 80).  These are basically skill-points that can necromancer_traitsalloted according to your will in any of the five trait lines available.  Each point spent will increase 2 primary or secondary attributes.  Every five levels or points you’ll unlock either a minor or major traint

The trait lines for the necromancer are listed below, along with their associated attributes and weapon or utility skill type associations.

Spite

+10 Power per point spent

+1% Condition Duration per point spent

Improves – Signets, Death Shroud (minor), General Damage

Curses

 

+10 Precision per point spent

+10 Condition Damage per point spent

Improves – Warhorn skills and the Wells, Corruptions, and Spectral utility skill lines

Death Magic

+10 Toughness per point spent

+1% Boon Duration per point spent

Improves – Staff skills, Survivability, Minions and Wells

 Blood Magic

+10 Vitality per point spent

+10 Healing Power per point spent

Improves – Dagger skills, Marks (staff skills), Wells, and Minions.

Soul Reaping

+1% Critical Damage per point spent

+1% Life Force Pool per point spent

Improves – Death Shroud (major enhancement), Spectral skills

Aside from the Necromancers minions which can do substantials damange, the Necromancer deals AOE (Area of effect) and DOT damage (Damage over time), which insidiously wears down opponents.  Because of this, you’ll want to make sure that your Necromancer has good speed and mobility so that you can survive long enough to watch your opponent fall to the ground.  Ensure you enter Death Shroud early in the battle as this doubles your hp, and can also boost the amount of damange you do   In order to gain swiftness, some options are the Warhorn kill Locus Swarm or the Focus skill Reaper’s Touch during combat. The Spectral and Minion skill lines also offer some interesting mobility options worth considering. The spectral skill Spectral Walk can be used as an escape mechanism, while the active skill gained from summoning a Flesh Wurm, Necrotic Traversal, can provide you with a short range teleport.

Necromancer Abilities 

Life Force Gain / Recharge

Blood is Power

Utility:

- +20% life forceNecromancerAbilities

- 30 second recharge

 

Feast, Trident

- +5% life force

- 12 second recharge

 

Feast of Corruption: Scepter

- +2% life force per condition on target

- 10 second recharge

 

Ghastly Claws: Axe

- +4% life force

- 8 second recharge

 

Life Transfer:Death Shroud

- +5% life force (channeled)

- 40 second recharge

 

Necrotic Bite: Dagger (main hand)

- +5% life force

- No recharge, chain skill

 

Necrotic Grasp: Staff

- +3% life force

- No recharge

 

Reaper’s Scythe: Spear (aquatic)

- +3% life force

- No recharge

 

Signet of Undeat:Utility

- +1% life force every 3 seconds

- Passive signet state, 180 second recharge

 

Spectral Armor:Utility

- +3% life force on damage for 6 seconds

- 90 second recharge

 

Necromancer Weapons

Once you reach level 7, your Necromancer will be able to equip two sets of weapons which can be actively swapped out of gw2_necromancer_weaponscombat.  The Necromancer can equip quite a long list of weapons, but you’ll generally want to focus on obtainined gear that will increase the Necromancers life-force and thus increase the potency of his invaluable life-force ability.  Secondary attributes to look out for are skill boosts and hp boosts, which are really all the Necromancer requires.  The necromancer is a character class that does not rely heavily on gear as the Necromancers do his battles for him by proxy. Skill boosts will make them stronger and more effective, but you’ll find the Necromancer does quite fine even without skill boosts.  The Necromancer will have enough mana just from that which he gains per level.  As in every MMO I can think of, you can never have too many hit-points.  They are the difference between life and death.  Although it may seem counter-intuitive, even with casters you want to focus on increasing their survivability through life increasing gear.

That’s the Basic Necromancer Guide!, I hope you enjoyed it, If you have any suggestions for future guides, leave a comment below, if you want more of these guides, be sure to subscribe to our newsletter (also below) to get updates and more of these guides.

–The Gamer

© 2013, The Gamer. All rights reserved.

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